Play, imagination, storytelling and games form the roots of our methods to facilitate conversations between and within organisations, institutions and participants. We work alongside participants as problem solvers in challenges, whether that be a placemaking exercise, health service, playground design and more. Our approaches are aligned with arts based research methodologies, and sit nicely alongside participatory action research and co-design processes. We talk about ‘playful methods’ a lot. Well, this month, we wanted to share some detail about what we mean. The following, from a blog that Malcolm has written Public Map Platform is a good example. “I’m looking at a piece of A4 card, on it sits a line of corks, some bottle tops, some wool and a collection of acorns. It looks like it could be the remains of a village, abandoned centuries ago. “Here is the kitchen, the bathroom and the garden. This is the pond with tadpoles and here are the holes my sisters keep digging” Great, and what’s that? I ask, and point at two round objects on either side of the end of a pencil. He starts sniggering. Ah! This is a very good reminder that children will always go in their own direction. Considering this session was with my 10 year old son and his pal, an assemblage of appendage should really have been expected.” Malcolm was testing out some mapping approaches, inspired by architect Simon Nicholson’s work with ‘loose parts play’ in the 1970s. For our purposes, it involves raiding the junk drawer (or for larger groups, our local scrap store) for an assortment of materials that can be used in multiple ways (think lolly sticks, pebbles, bottle caps, plasticine, googly eyes, cups, string, bolts and other non-prescriptive doodads and whatchamacallits). In free play settings, loose parts play offers open-ended, self-directed, play opportunities. In our workshops, participants are usually offered prompts and use the loose parts as a mode of response. The example above illustrates how we are using loose parts to assist us to access children’s understanding of space and place and what matters to them, towards a digital mapping tool. But there are many more applications of this approach. We have used this kind of collaborative making with adults to devise a set of disability access design principles for green and blue infrastructure (WECIL), or for anticipating the strengths, risks, challenges and solutions associated with green innovation design projects (Future Observatory). We are big fans of having fictional awards ceremonies in which participants imagine and construct fictional awards (see photo below) and enact the accompanying ceremonies, acceptance speeches and media interviews. Beginning with the idea that ‘you’ve won!’ enables light-hearted, collaborative, story-building that activates creative thinking, detailed envisioning and anticipatory problem solving. We are currently devising new, loose parts activities for a gathering of academics, researchers and practitioners on the subject of gender in Utrecht in July. |